Unity3d asset file format




















Connect and share knowledge within a single location that is structured and easy to search. Important note: The purpose of this questions is investigation of Unity3d project structure by it's files types. I'm not asking how to prepare my project for git. I'm interested in purpose and behavior of files by their extension, looking for documentation as like as one in to summary 1.

But other files extensions dose not represented so well in a google responses. And I able only guess what these kind of files do by their extension, but I prefer to definitely know it. Can you help me to find information about purpose, structure and behavior of files with next file extensions in Unity3d project. Stack Overflow for Teams — Collaborate and share knowledge with a private group.

Create a free Team What is Teams? Collectives on Stack Overflow. Learn more. The output is either drawn to the screen or captured as a texture. To transfer Standard Assets in and out of Projects, Unity uses Asset packages A collection of files and data from Unity Projects, or elements of Projects, which are compressed and stored in one file, similar to Zip files. Asset packages are a handy way of sharing and re-using Unity Projects and collections of Assets.

More info See in Glossary , available on the Unity Asset Store A growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole Project examples, tutorials and Editor extensions.

Asset packages allow you to share and re-use Unity Projects and collections of Assets. These are a new type of package, and are available through the Package Manager window. For more information about packages in general, see the Packages Packages are collections of Assets to be shared and re-used in Unity. Packages available through the Unity Package Manager are a fundamental method of delivering Unity functionality.

More info See in Glossary documentation. Version: Log in Create a Unity ID. Unity Forum. Forums Quick Links. The To find out what's new, have a look at our How do I save a file as.

Joined: May 29, Posts: 4. The asset files in AGF are all. See the scripting documentation for further details. Since Unity keeps metadata about asset files, you should never create, move or delete them using the filesystem. Instead, you can use AssetDatabase. Contains , AssetDatabase. CreateAsset , AssetDatabase. CreateFolder , AssetDatabase. RenameAsset , AssetDatabase. CopyAsset , AssetDatabase. MoveAsset , AssetDatabase. This documentation refers to the version 2 of the Asset Database, which is the default in new Projects created with Unity The legacy version version 1 was the default in earlier versions of Unity, which behaves in a different way.

If you want to import an older Project into Unity Then select the Editor section on the left, and find Asset Pipeline in the list of settings on the right. You can then change the version using the Mode dropdown. Version:



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