Through cunning deal-making, and favoring your "Cousins" and by throwing in some guile and backstabbing too , acquire the most money to prove once and for all that you are "The Boss". Randomly determine the starting player and give that player the Boss token and the two Cousin tokens. The player with the Boss token is the Boss and the dealer in this round. In a 3-player game only one Cousin token is used-place the other one back in the box. The starting player shuffles the cards and deals out a number to all players based on the chart below.
He then splits the remaining cards roughly into two halves and shuffles one of each of the X Cards into each half. He reassembles the deck by placing the halves on top of each other without shuffling. He places the now-ready deck close by. Place the 2X disk next to it, and put the remaining X Card face down underneath the 2X disk. The Boss starts his Deal by playing the first card. Players MUST follow suit, i. Opponents play cards in clockwise order until all opponents have passed twice.
Then, the value of the Deal is determined. If the Deal is negative, the same shareholders must PAY that value to the bank. The Boss token is passed to the left to start a new round. All players simultaneously choose up to two cards to discard, keeping them face down, and then draw cards and return their hands back up to the number of cards indicated in the chart above.
The game ends when each player has been The Boss for the number of rounds indicated in the chart above. In the unlikely event that the Boss does not have such a card, the Boss picks one of the three colors and the first play passes to the player on his left. The Boss' s first card, or his stated color if he doesn't have a regular Deal card, determines the color of all cards played for this round the Deal.
Each player in clockwise order then plays a card of the proper color or turns one of his I'm In! A player may pass even if he has a card that could be played. After passing, a player may still play on a subsequent turn. The player who is last to turn over his first Pass disk draws an extra card as a bonus.
A player may opt to "double pass" and end his active participation in the round even if he still has playable cards left in his hand. If all players except one have passed, that player may play as many cards as desired before passing. Positive and negative Deal Cards are played to the center of the table. The final value of a deal is determined by totaling all the Deal Cards played, then multiplying by 5, and finally multiplying by the number of X's showing starting with the 2X disk, and adding an X card, face up, as and when they appear.
This means that deals progressively grow over the course of the game from 2X to 3X and 4X and finally to 5X. In addition to the "2X" disk, there are also two X cards in play-see below. The "2X" disk and one X card are in play. The final values of deals, positive or negative, are limited and based on the number of players.
See the Deal Limits shown in the chart above. The Boss starts each round with two "Cousin" tokens one in the three player game. The Cousin tokens have the same effect as the POTA Cards-allowing the person s with the Cousin tokens to obtain one piece of the action when the deal is concluded.
The same person cannot obtain both Cousin tokens in the same round. Players negotiate with the Boss during each round to obtain the Cousin tokens from the Boss. All negotiations must pass through the Boss no separate side deals between the non-Boss players. Typically a player will offer to either play, or not play, a card in return for the Boss making him a Cousin for this round.
Each player seeks to bring investors together in order to close deals and collect dividends. Players can also earn money by participating in the deals of opponents. At the end of the game, the player with the largest sum of money wins. Each player will represent one or more of the investor clans, also known as Investors, in business deals throughout the game.
Randomly distribute the 6 Investor placards which show the investor on both sides of the card, one to each player. With 3 players, each player receives two Investor placards and with 4 or 5 players, the unused Investor placard s are placed face up next to the game board. The players place their Investor placard s in front of them on the table to show the clan s they represent. Shuffle the deck of Influence cards, and then deal 5 cards face down to each player. These cards form a player's starting hand.
The remainder of the deck is placed face down in the middle of the board. Don't let the other players see your cards! Stack the deal cards in order- 1 on the top and 15 on the bottom-and place them in the middle of the board.
The top deal card shows how much each dividend is currently worth; the value of the dividends increases as the game progresses. Choose one player to be banker. When a deal is made, the banker hands out the appropriate payment for the deal. Players start the game with empty pockets! Randomly determine who will take the first turn. The player to his right places the marker on any space on the board, then the game begins. Roll the die and move the marker clockwise the indicated number of spaces, skipping over board spaces that are covered by deal cards.
Draw three cards from the deck of Influence cards. No player may hold more than 12 Influence cards; a player drawing to more than 12 cards must immediately discard down to 12 cards or play a Recruitment triple. Whether you draw cards, make a deal, or sadly fail to make a deal, the player to your left in most cases will take the next turn. Tip: At the beginning of the game, you should first stock up your supply of cards so that you will be able to interfere in negotiations or protect yourself against the actions of other players.
With these words, you open negotiations on the deal where the marker stands; until you make this announcement, opponents can't say anything to influence you or play any Influence cards. You are now the Boss of this deal and want the Investors named in this space to agree to make a deal.
A large colored box on this space means that this Investor Clan must participate in order to make the deal. A number printed next to a list of smaller colored boxes shows how many Investors on this list must agree to make the deal in addition to the larger colored Clan boxes. How do you make a deal?
When you are the Boss, the Investor s you represent will automatically agree to make the deal. If, for example, a deal requires the Red and Orange Investors, and you hold both of these Investor placards, then you automatically get their agreement. If needed, you can bring other required Investors into the deal by playing Clan cards from your hand, placing them face up in front of you.
Clan cards represent members of the Investor's clan, and a Clan member can take the place of an Investor placard in any deal. The Influence deck includes 4 Clan cards for each Investor clan.
If you don't control an Investor placard who must be part of a deal and can't or choose not to play the appropriate Clan card, then you need to recruit these Investors or Clan members by negotiating with other players. As soon as you try to make a deal, all players can participate or interfere in the process. There is no special order, and any player can be active at any time whether by:.
Players who control Investor placards or have Clan cards in hand that are needed to make a deal can enter into negotiations with the Boss. If the player has an Investor placard, she can offer the use of that Investor to the Boss immediately; if she holds a Clan card, she must first lay that card face up in front of her, revealing to all players that she controls a Clan member who represents that Investor. In either case, she may then negotiate with the Boss over what it will cost to get that Investor or Clan member to agree to make the deal.
Negotiations are only for cash payments from the current deal. A player can ask for a dividend or for any other amount of money.
As the Boss, you must decide whether you're willing to pay that price to get that Investor's agreement! Prepayments aren't allowed; all payments are made only after the closing of the deal. Once played, Clan cards remain on the table in front of whoever played them, whether or not the Boss agrees to pay the requested amount.
Since multiple Clan cards exist in addition to the Investor placard , more than one player can represent that Investor in negotiations, giving the Boss a choice of who to include in a deal.
Each player including the Boss can play Influence cards to influence the negotiations or react to the actions of other players. Note that any player can play Influence cards at any time during the negotiations; players don't take turns playing cards. A Travel card can be played on a matching Investor placard or Clan card disqualifying that card from participating in the current deal. The deck includes three Travel cards for each Clan, and those cards can be played only on the matching Investor placard or Clan card.
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